Excuse my shitty photo, but today was bargain hunting. First was EB games. I was going to buy a NDS today anyway - it was by pure luck they were having a GIANT sale.
NDS with bonus pack - $108, Resident evil - $23, Pokemon Black to battle coworker - $43 (surprise $15 discount!), Myst - $23. Total price: $197
Still couldn’t get rid of Fable 3. You know it’s a shitty game when they’ve made it so you can’t return it or even give it to cash converters. Back to clogging up my shelf it goes.
Not pictured: Silent Hill Shattered Memories for the wii. Ridiculously hard to find and not yet bought.
Also bought 2 x jeans, new bra set and pyjama set. This also totalled to just short of $200.

Excuse my shitty photo, but today was bargain hunting. First was EB games. I was going to buy a NDS today anyway - it was by pure luck they were having a GIANT sale.

NDS with bonus pack - $108, Resident evil - $23, Pokemon Black to battle coworker - $43 (surprise $15 discount!), Myst - $23. Total price: $197

Still couldn’t get rid of Fable 3. You know it’s a shitty game when they’ve made it so you can’t return it or even give it to cash converters. Back to clogging up my shelf it goes.

Not pictured: Silent Hill Shattered Memories for the wii. Ridiculously hard to find and not yet bought.

Also bought 2 x jeans, new bra set and pyjama set. This also totalled to just short of $200.

pomofo:

Here have some more moodybroody deer sketch nonsense. Kinda want to watercolor it.

Doooooo iiiiiit

pomofo:

Here have some more moodybroody deer sketch nonsense. Kinda want to watercolor it.

Doooooo iiiiiit

WIP of giftart for someone. I think the devils are going to be pretty tricky, never ‘painted’ without lines before.
Not sure if I should leave the sky as a blank blue or not.

WIP of giftart for someone. I think the devils are going to be pretty tricky, never ‘painted’ without lines before.

Not sure if I should leave the sky as a blank blue or not.

Boring photo dump from Mass Effect 3. I haven’t played 1 or 2, so it’s been a whole lot of “wtf am I doing what is going on this game is AWESOME” Love the movie cuts and having an awesome female character (her voice <3!)

Hoping a trilogy pack of the games will come out that I can buy because I like everything neat and tidy.

1 & 2: Comparison screenshots. First one is my sole survivor renegade shep. Earth born infiltrator. Second one is my Spacer Paragon war hero ‘adept’. I don’t obey these Paragon Renegade things strictly.

3. Facial scars were unexpected. Freaked out at first because I thought my computer was doing the graphics wrong, until we hit a cut scene and I could see her face up close

4. I really liked the Geth and Krogan missions. Shame Eve died.

5. Shepard sure does fall and land a lot. Not that I mind.

6. I don’t like this Leng guy. He’s like the bastard child of Batman and Robin with a dose of in-my-fucking-way.

Additional note: I loved Joker yelling at Shepard after this mission failure.

7. Shepard’s interactions with Traynor are the best. Normally my first play through for a game is with no romance, but I made an exception just for more of their conversations. Also Traynor is adorable.

I also love the Asari Aria, Cortez and Vega

8. The dream sequences are cool. Especially since I was annoyed I couldn’t save the kid at first.

Other notes on my Shepard: She’s an abrasive dick. She gets along with Krogans on account of this. Oh, and she’s very against species extermination except in the case of the Reapers. This includes Geth and the Krogan neutering.

Obviously she likes Traynor. Who wouldn’t want an uppity specialist using their shower?

Who isn't a cliche these days? Bolin, Korra, Asami, they all fill out one cliche or another. And though I'll respect your opinion, I'll put forward that Mako is an integral part of the dynamic here, not because of goddamn Zutara which I never supported, but because we need someone as grounded and rational as him to keep the other characters cohesive (usually).

Mako is certainly an important dynamic in the show and I don’t want him to leave leave or die or anything (Bolin needs a big brother to stop him from putting forks in sockets…) But when it comes to him being paired up with Korra it’s such a cliche opposites attract to fandom that the brooding tall guy with the ‘dark’ past gets the lighthearted girl + the parallels with what people wanted in Zutara that it’s disheartening to see it as prevalent in canon as some kind of generic consolation price. Urgh it’s so forced and sudden I can’t get into it. That and Mako all over my tumblr dash because he’s fandom’s baby = aaah go away Mako I can’t deal with you you’re everywhere.

(inside I hope Makorra won’t be canon because of this, but I don’t have much faith in tv shows and how they systematically pair up characters. I’m just going to cross my fingers that  the shipping won’t be all over the show like it is in fandom)

Clichés

With the LoK explosion on tumblr I can’t hold this in anymore.

I need to say it.

I might be roasted alive.

I don’t like Mako.

So far he’s a pretty boy cliché and his eyebrows creep me out somuch.

I don’t want him to end up with either Korra (who is awesome) and Asami (who so far looks awesome). I want Mako out of shipping and to go away. I am so uninterested in Mako that I want him to just be shunted off to the side where he can have cute family moments and just be friends with people.

Although no doubt Makorra will be cliché end game (possibly to appease all the Zutara fans? IDK, such a poor reason for a ship. I kind of hope Borra ends up end game just to piss off both sides. An unlikely wish I know. Pigs fly.). Gonna see Makorra rage all over the place and people being hateful to Asami because she’s a girl touching their precious baby (urgh).  This is why I normally come to fandoms years after the show ends. Witnessing this as anger-inducing.

But man if I don’t feel anything for him but annoyance that he’s taking screentime from all the other awesome people :(

Like Korra.

and Bolin.

Asami (possibly awesome)

and of course Naga.

Nrgn Mako I don’t care about you get off my dash. >:[

Playing a new game called Mirror’s Edge. It’s rather similar to Portal 2 and the script writer was Rhianna Pratchett, Terry Pratchet’s daughter. The game company was Electronic Arts - makers of the Sims.

In Mirror’s Edge you play Faith, a young Runner who is solving the mystery of a friend’s murder and clearing her sister’s name. Lots of running, jumping, wall scaling, climbing, falling, dying countless times and train rides. It’s all in first person view like Portal or Skyrim, an added bonus. Sure it’d be easier in third person view - but where’s the fun in that?

Protip: You can break glass with your fist and feet.

Unlike Portal 2, you can take guns off people and shoot them. Unfortunately they run out of ammo and make it hard to climb like real life. You get very good at dropping and picking up weapons…but thankfully the guns aren’t the point of the game.

The world of Mirror’s Edge is amazingly bright. Probably something to do with the Police state it is because you can see the paint cans (white, blue,red, green, orange) all over the place.

I found out about the game while googling first person games and read this review:

http://moreintelligentlife.com/story/finally-first-person-game-without-gun

Life hacks
Pottermore wand information

Breakdown of the value of mine and my housemate’s (Ravenclaw) wands.

Mine:

Length: 12 inWood: Yew

Core: UnicornFlexibility: Surprisingly Swishy

 My Housemate:

Length: 14 inWood: Cypress

Core: UnicornFlexibility: Rigid

Wood:

Cypress

Cypress wands are associated with nobility. The great medieval wandmaker, Geraint Ollivander, wrote that he was always honoured to match a cypress wand, for he knew he was meeting a witch or wizard who would die a heroic death. Fortunately, in these less blood-thirsty times, the possessors of cypress wands are rarely called upon to lay down their lives, though doubtless many of them would do so if required. Wands of cypress find their soul mates among the brave, the bold and the self-sacrificing: those who are unafraid to confront the shadows in their own and others’ natures.

Yew

Yew wands are among the rarer kinds, and their ideal matches are likewise unusual, and occasionally notorious. The wand of yew is reputed to endow its possessor with the power of life and death, which might, of course, be said of all wands; and yet yew retains a particularly dark and fearsome reputation in the spheres of duelling and all curses. However, it is untrue to say (as those unlearned in wandlore often do) that those who use yew wands are more likely to be attracted to the Dark Arts than another. The witch or wizard best suited to a yew wand might equally prove a fierce protector of others. Wands hewn from these most long-lived trees have been found in the possession of heroes quite as often as of villains. Where wizards have been buried with wands of yew, the wand generally sprouts into a tree guarding the dead owner’s grave. What is certain, in my experience, is that the yew wand never chooses either a mediocre or a timid owner.

Length and Flexibility:

Most wands will be in the range of between nine and fourteen inches. While I have sold extremely short wands (eight inches and under) and very long wands (over fifteen inches), these are exceptionally rare. In the latter case, a physical peculiarity demanded the excessive wand length. However, abnormally short wands usually select those in whose character something is lacking, rather than because they are physically undersized (many small witches and wizards are chosen by longer wands).

Wand flexibility or rigidity denotes the degree of adaptability and willingness to change possessed by the wand-and-owner pair - although, again, this factor ought not to be considered separately from the wand wood, core and length, nor of the owner’s life experience and style of magic, all of which will combine to make the wand in question unique.

Cores:

Unicorn

Unicorn hair generally produces the most consistent magic, and is least subject to fluctuations and blockages. Wands with unicorn cores are generally the most difficult to turn to the Dark Arts. They are the most faithful of all wands, and usually remain strongly attached to their first owner, irrespective of whether he or she was an accomplished witch or wizard.

Minor disadvantages of unicorn hair are that they do not make the most powerful wands (although the wand wood may compensate) and that they are prone to melancholy if seriously mishandled, meaning that the hair may ‘die’ and need replacing.



Congratulations! I’m Prefect Gabriel Truman, and I’m delighted to welcome you to HUFFLEPUFF HOUSE. Our emblem is the badger, an animal that is often underestimated, because it lives quietly until attacked, but which, when provoked, can fight off animals much larger than itself, including wolves. Our house colours are yellow and black, and our common room lies one floor below the ground, on the same corridor as the kitchens.
Now, there are a few things you should know about Hufflepuff house. First of all, let’s deal with a perennial myth about the place, which is that we’re the least clever house. WRONG. Hufflepuff is certainly the least boastful house, but we’ve produced just as many brilliant witches and wizards as any other. Want proof? Look up Grogan Stump, one of the most popular Ministers for Magic of all time. He was a Hufflepuff – as were the successful Ministers Artemesia Lufkin and Dugald McPhail. Then there’s the world authority on magical creatures, Newt Scamander; Bridget Wenlock, the famous thirteenth-century Arithmancer who first discovered the magical properties of the number seven, and Hengist of Woodcroft, who founded the all-wizarding village of Hogsmeade, which lies very near Hogwarts School. Hufflepuffs all.
So, as you can see, we’ve produced more than our fair share of powerful, brilliant and daring witches and wizards, but, just because we don’t shout about it, we don’t get the credit we deserve. Ravenclaws, in particular, assume that any outstanding achiever must have come from their house. I got into big trouble during my third year for duelling a Ravenclaw prefect who insisted that Bridget Wenlock had come from his house, not mine. I should have got a week of detentions, but Professor Sprout let me off with a warning and a box of coconut ice.
Hufflepuffs are trustworthy and loyal. We don’t shoot our mouths off, but cross us at your peril; like our emblem, the badger, we will protect ourselves, our friends and our families against all-comers. Nobody intimidates us.
However, it’s true that Hufflepuff is a bit lacking in one area. We’ve produced the fewest Dark wizards of any house in this school. Of course, you’d expect Slytherin to churn out evil-doers, seeing as they’ve never heard of fair play and prefer cheating over hard work any day, but even Gryffindor (the house we get on best with) has produced a few dodgy characters.
What else do you need to know? Oh yes, the entrance to the common room is concealed in a stack of large barrels in a nook on the right hand side of the kitchen corridor. Tap the barrel two from the bottom, middle of the second row, in the rhythm of ‘Helga Hufflepuff’, and the lid will swing open. We are the only house at Hogwarts that also has a repelling device for would-be intruders. If the wrong lid is tapped, or if the rhythm of the tapping is wrong, the illegal entrant is doused in vinegar.
You will hear other houses boast of their security arrangements, but it so happens that in more than a thousand years, the Hufflepuff common room and dormitories have never been seen by outsiders. Like badgers, we know exactly how to lie low – and how to defend ourselves.
Once you’ve opened the barrel, crawl inside and along the passageway behind it, and you will emerge into the cosiest common room of them all. It is round and earthy and low-ceilinged; it always feels sunny, and its circular windows have a view of rippling grass and dandelions.
There is a lot of burnished copper about the place, and many plants, which either hang from the ceiling or sit on the windowsills. Our Head of house, Professor Pomona Sprout, is Head of Herbology, and she brings the most interesting specimens (some of which dance and talk) to decorate our room – one reason why Hufflepuffs are often very good at Herbology. Our overstuffed sofas and chairs are upholstered in yellow and black, and our dormitories are reached through round doors in the walls of the common room. Copper lamps cast a warm light over our four-posters, all of which are covered in patchwork quilts, and copper bed warmers hang on the walls, should you have cold feet.
Our house ghost is the friendliest of them all: the Fat Friar. You’ll recognise him easily enough; he’s plump and wears monk’s robes, and he’s very helpful if you get lost or are in any kind of trouble.
I think that’s nearly everything. I must say, I hope some of you are good Quidditch players. Hufflepuff hasn’t done as well as I’d like in the Quidditch tournament lately.
You should sleep comfortably. We’re protected from storms and wind down in our dormitories; we never have the disturbed nights those in the towers sometimes experience.
And once again: congratulations on becoming a member of the friendliest, most decent and most tenacious house of them all.

Congratulations! I’m Prefect Gabriel Truman, and I’m delighted to welcome you to HUFFLEPUFF HOUSE. Our emblem is the badger, an animal that is often underestimated, because it lives quietly until attacked, but which, when provoked, can fight off animals much larger than itself, including wolves. Our house colours are yellow and black, and our common room lies one floor below the ground, on the same corridor as the kitchens.

Now, there are a few things you should know about Hufflepuff house. First of all, let’s deal with a perennial myth about the place, which is that we’re the least clever house. WRONG. Hufflepuff is certainly the least boastful house, but we’ve produced just as many brilliant witches and wizards as any other. Want proof? Look up Grogan Stump, one of the most popular Ministers for Magic of all time. He was a Hufflepuff – as were the successful Ministers Artemesia Lufkin and Dugald McPhail. Then there’s the world authority on magical creatures, Newt Scamander; Bridget Wenlock, the famous thirteenth-century Arithmancer who first discovered the magical properties of the number seven, and Hengist of Woodcroft, who founded the all-wizarding village of Hogsmeade, which lies very near Hogwarts School. Hufflepuffs all.

So, as you can see, we’ve produced more than our fair share of powerful, brilliant and daring witches and wizards, but, just because we don’t shout about it, we don’t get the credit we deserve. Ravenclaws, in particular, assume that any outstanding achiever must have come from their house. I got into big trouble during my third year for duelling a Ravenclaw prefect who insisted that Bridget Wenlock had come from his house, not mine. I should have got a week of detentions, but Professor Sprout let me off with a warning and a box of coconut ice.

Hufflepuffs are trustworthy and loyal. We don’t shoot our mouths off, but cross us at your peril; like our emblem, the badger, we will protect ourselves, our friends and our families against all-comers. Nobody intimidates us.

However, it’s true that Hufflepuff is a bit lacking in one area. We’ve produced the fewest Dark wizards of any house in this school. Of course, you’d expect Slytherin to churn out evil-doers, seeing as they’ve never heard of fair play and prefer cheating over hard work any day, but even Gryffindor (the house we get on best with) has produced a few dodgy characters.

What else do you need to know? Oh yes, the entrance to the common room is concealed in a stack of large barrels in a nook on the right hand side of the kitchen corridor. Tap the barrel two from the bottom, middle of the second row, in the rhythm of ‘Helga Hufflepuff’, and the lid will swing open. We are the only house at Hogwarts that also has a repelling device for would-be intruders. If the wrong lid is tapped, or if the rhythm of the tapping is wrong, the illegal entrant is doused in vinegar.

You will hear other houses boast of their security arrangements, but it so happens that in more than a thousand years, the Hufflepuff common room and dormitories have never been seen by outsiders. Like badgers, we know exactly how to lie low – and how to defend ourselves.

Once you’ve opened the barrel, crawl inside and along the passageway behind it, and you will emerge into the cosiest common room of them all. It is round and earthy and low-ceilinged; it always feels sunny, and its circular windows have a view of rippling grass and dandelions.

There is a lot of burnished copper about the place, and many plants, which either hang from the ceiling or sit on the windowsills. Our Head of house, Professor Pomona Sprout, is Head of Herbology, and she brings the most interesting specimens (some of which dance and talk) to decorate our room – one reason why Hufflepuffs are often very good at Herbology. Our overstuffed sofas and chairs are upholstered in yellow and black, and our dormitories are reached through round doors in the walls of the common room. Copper lamps cast a warm light over our four-posters, all of which are covered in patchwork quilts, and copper bed warmers hang on the walls, should you have cold feet.

Our house ghost is the friendliest of them all: the Fat Friar. You’ll recognise him easily enough; he’s plump and wears monk’s robes, and he’s very helpful if you get lost or are in any kind of trouble.

I think that’s nearly everything. I must say, I hope some of you are good Quidditch players. Hufflepuff hasn’t done as well as I’d like in the Quidditch tournament lately.

You should sleep comfortably. We’re protected from storms and wind down in our dormitories; we never have the disturbed nights those in the towers sometimes experience.

And once again: congratulations on becoming a member of the friendliest, most decent and most tenacious house of them all.